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Role of a Dies

Personal Project Published
Table of Contents

Development
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  • Role of the Dies is an isometric puzzle game where the player enters the exit portal in all dimensions
  • It was made for the GMTK gamejam 2022.
  • It was a solo project, I did the programming, music and used free 3D assets
  • Programming: C#
  • Game Engine: Unity
  • Music: FLStudio

Gameplay
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  • Moving the cube accross the map and collecting knives
  • These knives can be used to kill the spheres which shoot projectiles
  • Projectiles from the spheres can kill the player
  • After a random amount of time the dimension shifts
  • This causes a reset in the level, layout, color scheme and music.
  • The music remains the same but the instruments change giving a sense of familiarity
  • The main Objective of the game is reach the portals in each dimension
  • It is a downloadable game for Windows PC :

Stuff learned
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  • Learned how to break apart a 3D object
  • Learned how to organize code using enums
  • Built in input system is good for prototyping since it is easier to work with
  • Devlog / Making of Role of the Dies:

Lore
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  • At this point I was in between a job switch and graduating at the same time.
  • This left me with some free time and I decided to learn from my previous mistakes and keep the game within scope
  • This led to me using abstract art for the game, and focus on my strong areas programming and music
  • Although the music isn’t that great it still works for the short amount of time I had while making the game
  • There was still a little crunch before releasing this, I need to improve my game scoping skills

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