Skip to main content
  1. Projects/

Parkour System

Personal Project Work in Progress
Table of Contents

Development
#

  • Parkour System made in Unity using a character controller and root motion
  • It is a thing I have been working on the side
  • Programming: C#
  • Game Engine: Unity

Stuff learned
#

  • Hierarchial State Machine pattern
  • How to create own camera system without cinemachine
  • How to use animator without any transitions
  • How to transition animations only through code
  • State Pattern and Observer Pattern
  • Learned how to organize code since this project has been refactored 3 times by now
  • Devlog / Making of Parkour System :

Lore
#

  • This is an ongoing project, I plan on improving it further once I get time (probably)
  • This was being worked on whenever I got time after my job hours
  • I had stopped working on this after the third refactor since I lost all interest by that point
  • I had extensively played and researched Assassin’s Creed’s parkour system to make this

Related

Role of a Dies
Personal Project Published
An isometric puzzle game
CyberBird
Personal Project Published
A Synthwave Hoverboard Simulator
Intiqaam
Personal Project Published
A Third Person Stealth Game