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Intiqaam

Personal Project Published
Table of Contents

Development
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  • Intiqaam is a third person stealth Action game where you clear the forest undetected
  • It was made in 3 days for the Ludum Dare gamejam 2021
  • It was a solo project I did the programming, environment design and the Music for this project
  • Programming was done in C#, Game Engine used was Unity
  • Music was made in FLStudio
  • Game is playable on a Windows PC:

Gameplay
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  • Gameplay includes moving in a forest and stealth killing enemies
  • The player can crouch and this activates hearing sense
  • Hearing sense enables outlines on all the enemies
  • The game ends if you are detected
  • The main Objective of the game is to stealth kill every bandit undetected

Stuff learned
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  • 3 days is a significant amount of time to make something
  • Using assets makes work a lot easier
  • Learned how to setup lighting for a scene in unity
  • Learned how to use paired animation with animation events
  • Learned how to use the volumetric fog asset
  • Learned how to make music in FL Studio a little better
  • Devlog / Making of Intiqaam:

Lore
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  • At this point I had some experience with Unity.
  • My internship had turned into a fulltime job.
  • This did not give me a lot of free time, but there was this one weekend
  • I never liked working on hypercasual games. This was my escape
  • Even though I just made a basic interaction system it felt really cool back then
  • Due to that I made a youtube tutorial which got a lot of views compared to my other videos
  • Stealth Kill Tutorial:

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