Development#
- Intiqaam is a third person stealth Action game where you clear the forest undetected
- It was made in 3 days for the Ludum Dare gamejam 2021
- It was a solo project I did the programming, environment design and the Music for this project
- Programming was done in C#, Game Engine used was Unity
- Music was made in FLStudio
- Game is playable on a Windows PC:
Gameplay#
- Gameplay includes moving in a forest and stealth killing enemies
- The player can crouch and this activates hearing sense
- Hearing sense enables outlines on all the enemies
- The game ends if you are detected
- The main Objective of the game is to stealth kill every bandit undetected
Stuff learned#
- 3 days is a significant amount of time to make something
- Using assets makes work a lot easier
- Learned how to setup lighting for a scene in unity
- Learned how to use paired animation with animation events
- Learned how to use the volumetric fog asset
- Learned how to make music in FL Studio a little better
- Devlog / Making of Intiqaam:
Lore#
- At this point I had some experience with Unity.
- My internship had turned into a fulltime job.
- This did not give me a lot of free time, but there was this one weekend
- I never liked working on hypercasual games. This was my escape
- Even though I just made a basic interaction system it felt really cool back then
- Due to that I made a youtube tutorial which got a lot of views compared to my other videos
- Stealth Kill Tutorial: