Development#
- Fears to Fathom is an episodic horror game which is made out of a story sent to the developer by the person who survived that experience
- It comes under the category of Cozy Horror / Walking Simulator / VHS
- I was responsible for programming the NPC’s and creating some of the sequences in the game, along with some core systems.
- Check out Store Page here to know more.
Gameplay#
- Gameplay includes doing simple tasks, using your phone and interacting with NPC’s
- It has a mic detection mechanic which picks up sounds from your microphone.
- There are dialog choices which lead to different outcomes.
- The game has been played by Streamers across the world:
Stuff learned#
- Using Generics and Observer Pattern saves a lot of time
- Audiosource’s max distance can be reduced via code
- Unity has a built in low pass filter
- Practically, Debug Logging is way faster than Debugging using a code editor
- Playtesting is a very important thing