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Fears to Fathom Episode 5

Commercial Project Published
Table of Contents

Development
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  • Fears to Fathom is an episodic horror game which is made out of a story sent to the developer by the person who survived that experience
  • It comes under the category of Cozy Horror / Walking Simulator / VHS
  • I was responsible for programming the NPC’s and creating some of the sequences in the game, along with some core systems.
  • Check out Store Page here to know more.

Gameplay
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  • Gameplay includes doing simple tasks, using your phone and interacting with NPC’s
  • It has a mic detection mechanic which picks up sounds from your microphone.
  • There are dialog choices which lead to different outcomes.
  • The game has been played by Streamers across the world:

Stuff learned
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  • Using Generics and Observer Pattern saves a lot of time
  • Audiosource’s max distance can be reduced via code
  • Unity has a built in low pass filter
  • Practically, Debug Logging is way faster than Debugging using a code editor
  • Playtesting is a very important thing

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