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CyberBird

Personal Project Published
Table of Contents

Development
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  • Cyberbird is a hoverboard simulator made with synthwave aesthetic
  • It was made in 2 days for the GMTK gamejam 2021
  • Four people were involved in the project
  • I was responsible for the programming, we had a voice actor, a 3D artist and a Sound designer.
  • The Game is playable on a windows PC:

Gameplay
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  • Gameplay includes moving on a hoverboard and deflecting bullets
  • There is a second camera on your bird which can scout ahead
  • The bird can teleport the player to higher platforms
  • This was very ambitious for 2 days and hence has some bugs

Stuff learned
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  • Never overscope a project
  • Managing people takes a lot of time, communication is a skill
  • Learned How to create a ragdoll in Unity, fade music dynamically
  • Also learned how to transition between cinemachine cameras
  • Take breaks when required, the crunch is not worth it.
  • A smaller complete project is always better than a bigger project with bugs
  • Devlog / Making of Cyberbird :

Lore
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  • At this point I had experience with Unity but had never worked in a team
  • I was working at a job where I made hypercasual games
  • Cyberpunk and synthwave was really popular (still is) back then
  • I decided to make in the synthwave aesthetic but with random people
  • The sound designer was form spain
  • The 3D artist was from Singapore
  • The Voice Actor was from Dubai
  • Here I realized that timezones can cause a problem as well

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